: Exploring Morphological Transformations of Body Movements in the Design of a Transformable Structure
This paper reports a process of designing a kinetic structure that offers an interactive environment where one can experience the continuum of body and space. The structure emulates ten body movements, derived from the principles of physical Zen training as its transforming mechanism. In this paper, the series of computational methods for establishing the mapping between morphological transformations of the movements and the geometries of the structure are demonstrated.
Understanding urban environment with quantifiable measures has been the source of debates
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